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Rfactor alive modding team
Rfactor alive modding team









  1. #Rfactor alive modding team mod
  2. #Rfactor alive modding team series

PhilRob also set about recreating period correct tracks from many of his own versions along with a few from already existing in current period that he took back to the 60's and 70's as well.

rfactor alive modding team

#Rfactor alive modding team mod

Where the original mod altogether was 243mb, just the graphic files alone now are 243mb! As for the models that do exist, my dear friend PhilRob tackled the original SCGT low poly models and went about improving them to the point they are now roughly 5 times the poly count they were originally and are fantastic looking by comparison to how they had looked. Now you must keep in mind I only had the cars from the original car models and so there are many models from those years that are not included as they don't yet exist for GTR2. This turned out to be over 1000 hdc files I created for this to work. Thus, I named the finale season "Fuck OPEC"! lol So within each season I created defaulted for gearing, track specific hdc files for each car at each track for each year the cars competed so that the ai are getting roughly 90% of the cars' performance. This was mostly due to the forming of OPEC and them shutting off the oil supply creating a fuel shortage felt around the world.

#Rfactor alive modding team series

What I have also done to try to recreate the series is that I have created the years from 1966 through 1973 and in lieu of the 1974 season I have made a finale season of sorts and named it appropriately given the main reason for 74 being cut short.

rfactor alive modding team

The other addition to this mod is the inclusion of the McLaren M1B again that I was able to split into the 2 variations saw in the real series. Those are the McLaren M20 Turbo and the Shadow DN4 Turbo cars bringing the total different cars to 45. There are still a couple more different cars that with the help of PhilRob and I were able to add in 2 more cars that had the series not been folded 1974 halfway through would have appeared to battle the 2 917/30 panzers that dominated the field in 1973. When it was all said and done, there were now 43 different versions of the cars where the original had just 2 different split into 60's and 70's cars. car files I was able to turn that into 2 Chevy powered cars that were identical 1 Chevy of different engine and weight and 2 Fords that were identical meaning there were now 3 variations instead of 5 the same.

rfactor alive modding team

As an example, the Lola T70s were originally 5 cars with identical specs. I then took that info and set about making the existing cars have their real weights and engine power curve and redlines. What I have done was to expand the mod based on the info I found within the ,car files of the original mod that I then verified through google searches and found roughly 80+% to be legit. What I have done is to re-work Antonio7772's Can-Am Revelations mod from a few years back into a bit of a monster mod that went from the original size of 243mb to now, without the tracks I am authorized to include being nearly 1gb. "Come and Feel the Thunder" That's what the radio adverts used to say for the original Can-Am series when the series came to Mosport which wasn't too far from where I grew up in Toronto. An old school awesome racing series brought back to lifeīelow is but a sample of the cars included.











Rfactor alive modding team